![]() ![]() Some more features that reflect the ethos of realism first are the models of ballistic penetration, ricochet, Kevlar, plate dynamics, projectile momentum, and expansion. VOID Interactive the games developers have put a lot of thought and effort to make the game as realistic as possible, by consulting with police teams globally to create a definite rule of engagement and a scoring system that are both realistic and challenging. Such "self-discipline" is ridiculous and doesn't make for scary games.Ready or Not is a tactical first-person shooter that attempts to emulate the modern-day situations SWAT teams are forced to tangle with every day, confront and defuse all kinds of situations. So, just to make it scarier, we have to "pretend" they don't exist? The Dead Space 2 DLC sucks, because it makes the whole immersion of the game go bork. "Oh look, super armors and weapons for free, but I'm not going to use them because I want the game as scary as the first game." ![]() I do not enjoy the immersion of Dead Space 2 because you have to "pretend" that the free super armors and weapons don't exist. There really aren't! It's just you, and these standard weapons and upgraded engineering suits, and monsters made out of dead flesh! ♥♥♥♥♥♥♥♥♥ this game is crazy scary! I enjoyed the immersion of Dead Space 1 because I do not have to pretend that there are no super armors and weapons. ![]() Those 5 power nodes are just as easily found in the original console version, the only thing making the game easier is the dlc and you don't even have to use it, so it's more self discipline on your part not to use the dlc than the games fault lol. Dude, I played on Xbox and PC, I can confirm that it's not easier. Also, is it me or does the PC verison feel so much easier? I mean you can find 5 power nodes before reaching the first store. Originally posted by Tennealeous:The real reason why this game is much easier is because of the free DLC that you get at the beginning of the game. ![]()
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